Use code to draw with a turtle!
Callysto helps Grades 5-12 students and teachers in Canada learn digital workforce skills – coding, computational thinking, and data science.
We’re running a contest! Secondary and elementary teachers in Canada can enter their students to win a prize by submitting students’ code-based artwork. To create the artwork, students will use Python programming code to move a turtle to draw their creations.
Don’t know how to code in Python? That’s ok! This contest is a fun way for you and your students to get familiar with it, be creative, and learn coding skills.
March 31, 2020 at 11:59 p.m. MST is the deadline for teachers to submit student artwork.
What students need to do the artwork
A laptop, tablet, or computer with an internet connection.
How to enter student artwork in 3 steps
1. Share this link (bit.ly/turtle-art-contest) with your students. Clicking it will launch the contest module (email sign-in required). NOTE: once you click the link, you may need to click it again to properly launch the notebook.
2. Follow the module instructions. Once your students are happy with their turtle artwork, ask them to send the module file to you.
File -> Download As -> Notebook (.ipynb)
3. Open the Google form. Upload the notebook file(s) and fill in all other fields.
How the winning artwork is announced
On April 2, 2020, Callysto will email the teacher from firstname.lastname@example.org. if their student won. The artwork will be showcased on Callysto social media channels; the student’s first and last name will not be disclosed. Only the teacher name and school name will be shared.
- Participants must be K-12 students in Canada.
- Participants can only use the Callysto turtles module to create their artwork.
- The contest closes on 12 a.m. on March 1, 2020 Mountain Standard Time.
- The artwork submitted must be the work of the student.
Email us at email@example.com if you, or your students, need more information. We look forward to seeing the student Callysto creations!