Use code to draw with a turtle!
Callysto helps Grades 5-12 students and teachers in Canada learn digital workforce skills – coding, computational thinking, and data science.
We’re running a contest! Secondary and elementary students in Canada can create code-based artwork and be entered to win a prize. To create the artwork, students will use Python programming code to move a turtle to draw their creations.
Don’t know how to code in Python? That’s ok! This contest is a fun way for you and your students to get familiar with it, be creative, and learn coding skills.
June 30, 2020 is the deadline for teachers, parents, or guardians to submit student artwork.
What students need to do the artwork
A laptop, tablet, or computer with an internet connection.
How to enter student artwork in 3 steps
2. Follow the module instructions. Once your students are happy with their turtle artwork, ask them to send the module file to you.
File -> Download As -> Notebook (.ipynb)
How the winning artwork is announced
On July 3, 2020, Callysto will email you from email@example.com if your student won. The artwork will be showcased on Callysto social media channels.
- Participants must be K-12 students in Canada.
- Participants can only use the Callysto turtles module to create their artwork.
- The contest closes on June 30, 2020.
- The artwork submitted must be the work of the student.
Email us at firstname.lastname@example.org if you, or your students, need more information. We look forward to seeing the student Callysto creation